Table of Contents

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Starship Troopers Extermination

Stem-Stats:

Website:

Steam:

Beginner Tipps:

General:

Base Building:

Class Specific:

Settings

Keyboard

COMMAND Default Key rokkit
Accept Pop-Up E
Crouch LCTRL
Cycle Item Forward DOWN
Cycle Item Reverse UP
Dismiss Pop-Up Q
Dismiss Tutorial O
Escape Menu ESC
Fire
Focus LSHIFT
Interact F
Switch to Primary Weapon 1
Switch to Secondary Weapon 2
Switch to Utility 1 3
Switch to Utility 2 4
Switch to Utility 3 5
Switch to Special 6
Jump SPACE
Map Zoom In UP
Map Zoom Out DOWN
Melee V THUMB B
Menu Left Q
Menu Secondary Left Alt
Menu Mutator Browser Z
Menu Right E
Menu Secondary Right D
Build Tool B
Build Tool Cycle Down E
Build Tool Cycle Up Q
Build Tool Rotate Left UP
Build Tool Rotate Right DOWN
Ping Location X
Reload R
Restore Defaults X
Scoreboard Z
Spectate Left Alt
Spectate Right D
Sprint LSHIFT
Tactical Map TAB
Toggle Local Voice Chat (Proximity) Y C
Toggle Team Voice Chat (Global) T
Use Class Ability Ctrl
Grenade G THUMB A
Aim Down Sights

Map

Valaka:

Difficulty Level

You will not get more XP for actions or kills in higher difficulty levels!

Recruit / easy:

Trooper / normal:

Veteran / hard:

Objective

The objective is to power up and activate the ARC seismic survey device and protect it while it collects data. The ARC is powered by gas resources that are gathered from resource nodes. In addition, players need to gather Ore from resource nodes to build up defenses. This is a freer form game mode, with randomized objective locations. Players are expected to split and coordinate their tasks to be effective

Types

Icon Description
Main Objective - Defend the ARC and maintain base defenses integrity.
Gas Resources - Construct the gas refinery and gather Gas Resource Canisters and deliver them to the Main Objective (the ARC). This will power the ARC and transition the phase of the mission into the base defense portion prior to extraction.
Ore Resources - Construct the ore refinery and gather Ore Resource Canisters and deliver them to the Mobile HQ (the respawn HQ). This will generate expendable resources that can be used for purchasing base defenses.
Subsidary/Secondary Objectives - Secondary Objectives come in three forms: (1) Signal Booster, (2) Resource Gathering, (3) Generator Repair. Both Signal Booster and Generator repair rewards troopers with at least 3 (or up to 6) x M-56 Pilum Rocket Launcher. The Resource Gathering drops anywhere between 3-4 x Resource Canisters that vary (but almost always gives at least 1 x Resource type; Ex. 2 x Ore Canisters, 1 x Gas Canisters).
High-Priority Threat - Search and destroy type objective. DSV troopers are tasked with intercepting an Arachnid patrol to attrite their forces by at least fourty. Failure in accomplishing this will increase the Arachnid Threat Level by one-point. Accomplishing this task will have the opposite effect.

Priorities

The table below is the best method of prioritizing objectives during ARC missions. It is worth noting that secondary objectives are not necessary for accomplishing the mission, but they are enablers that making the final two-phases of the operation much easier.

Priority Objective Type
1 Ore
2 High Priority Targets
3 Signal Boost/Generator Repair
4 Gas Canister
5 Resource Recovery

Too long; didn't read: Gas Canisters are the LAST objective you should complete. As soon as all 7 or 8 canisters are inserted into the ARC, the final phase of the operation will commence (defend the ARC/base). When in doubt, build the base, attrite the bugs, when the base is established begin the defensive phase.

Loadout

Damage

Weapon Damage Note
Hit AoE
Morita MK1 Carbine 1
Morita MK1 1.17
Morita MK3 SAW 1.8 Update 2nd June 2023
Morita TW 202-I Hawkeye 9
Chi-Hong Grenade Launcher 15 15
TW-102-s Peacemaker 2.4
TW-109-e Emancipator 4.5
Knife 2.15
Exploding Cylinder 1.37
MX-90 Grenade 15
Hi-EX Grenade 27
Cluster Grenade 4 x 6
Proximity Bug Mine 21
Thermo Charge 27
Nuclear Det Pack 162

Primary Weapons

Availability:

Name Level
Hunter Bastion Operator
Morita Mk1 Rifle 1 1 1
Morita Mk1 Carbine 2 13 8
TW 202-L Morita Hawkeye 11 2
Morita Mk3 SAW 2
C-32 Chi-Hong Grenade Launcher 11


This weapon system is the starting weapon for all three classes and easily the most underpowered. It's highly recommended troopers abandon this weapon when they unlock virtually any other weapon. It does deal more damage than its carbine variant but only by a sliver, and the capability for this weapon to stagger is extremely low.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 15 27 180 300?
Normal 1 27 ? 240 300
Hard 2 46 ? 360 >360


This weapon system is essentially the Mk1 Rifle, but better in every way. The higher cyclic rate allows for more damage output, it has a greater stagger chance than the Mk1 Rifle (making it excellent for engaging more than one warrior in the open). The slightly less damage output compared to the Mk1 Rifle is virtually unnoticeable.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 24 28 270 360
Normal 2 34 40? 330? 480
Hard 2 48? ? ? 570?


This weapon system deals a lot of damage and excellent for slowing down the advances of hordes. In the hands of Hunters, they can be devastating for countering Gunner bugs. Troopers should be alert of friendly fire, as it can be very lethal when unintentionally shooting friendlies.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 2 2 20 27
Normal 1 4 5 25 30
Hard 1 5 5 30 40?


Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 10 11 150? >150
Normal 1 18 25 225 >150
Hard 1 27 ? 125? 275?

This weapon system is strictly useful for crowd control and generating a lot of effects in linear corridors (including bugs attacking perimeter defenses). It is effective against individual warrior bugs but eats ammo rapidly with individual engagements.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 1 1 ? 4
Normal 1 1 1 ? 5
Hard 1 2 2 ? 6

M-56 Pilum Rocket Launcher

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 1 1 7 4
Normal 1 1 1 ? ?
Hard 1 1 1 ? ?

Secondary Weapons

Availability:

Name Level
Hunter Bastion Operator
TW-102-s 'Peacemaker' 1 1 1
TW-109-e 'Emancipator' 5 5 5


Both pistols featured have almost opposite effects. One shoots fast and staggers the other shoots slow but heavy and stuns. Both pistols are useful for similar and different situations but the stun effect is much more useful than the stagger in this case. It takes approximately 1 magazine to eliminate a Warrior bug threat and since Primaries are fairly useless for interrupting a Gunner bugs attacks, this pistol is really useful for ammo conservation. If you're not a Bastion class and you're consistently running out of ammo, this weapon is the pick.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 8 12 >72 >96
Normal 1 13 24 >72 >96
Hard 1 24 36 >72 >96

The prefered pistol of veteran DSV troopers. As previously mentioned in the TW-102-s 'Peacemakers' info block, this weapon fits more situations than the Peacemaker. The only major drawback is its reload time is slightly longer. Melee attacks do not reset the reloading process (similar to Left 4 Dead), so while reloading the Emancipator, counter Grabber bugs with your melee attack.

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 4 4 32 >50
Normal 1 7 8 44 70
Hard 1 11 10 56 >70

Knife

Difficulty Hits
Drone Warrior Gunner Tiger Grenadier
Easy 1 7 10 ? ?
Normal 1 ? ? ? ?
Hard 1 ? ? ? ?

Utility

Availability:

Name Hunter Bastion Operator
Level
Thermo Charge 3 8 17
Ammo Fabricator 8 3
Proximity Bug Mine 13 3
Scan Beacon 15 17 14
Shock Beacon 17 9 16
Heal Beacon 19 19 19
Nuclear Det Pack 20 11
First Aid Stim 1
Medical Station 9

Utility Item Duration Times: On the back of a convo about the usefulness of some items I've timed the following:







The Heal Beacon only affects an area about the size of a bunker, and heals are mostly irrelevant since you're either dead in 2-3 hits or taking no damage by staying out of melee range. Bastion probably makes the best use of this out of all the classes, and you could argue that it lets you tank more hits in Siege Mode, but a scan beacon could end the fight faster and prevent those hits - and you get three scan beacons instead of a single heal beacon.



Grenades

Availability:

Name Hunter Bastion Operator
Level
MX-90 Grenade 1 1 1
Cluster Grenade 6 12
Napalm Grenade 9 18
Chem Grenade 14 14 13
Hi-Ex Grenade 18 6
Shock Grenade 16
Scan Grenade 6

Grenade Cooldown Times:







Perks

Availability:

Name Level
Hunter Bastion Operator
Pain Boosters 4 12
Magazine Bandolier 7 7 7
Bloodlust 10
Improved Grenade Cooldown 12 18 10
Synthetic Underarmor 16 10
Powered-Up Build-Tool 15 4
Extended Magazines 20 15
Utility Satchel 20
Hardened Ceramic Plates 4









Things I wish I knew early on

List things you wish you knew early on…

Dirty Tricks

Reload/Melee

Melee attacks do not reset the reloading process (similar to Left 4 Dead), so while reloading use your melee attack (depending on your weapons reload speed up to 3 times).

Bugs

Builds

def

Operator Bastion Hunter
Primary Morita Hawkeye SAW Morita Hawkeye
Secondary Emancipator Emancipator Emancipator
Utility Ammo Fabricator Scan Beacon Ammo Fabricator
Grenade Scan Grenade MX90 Grenade MX90 Grenade
Perk1 Extended Magazines Hardened Ceramic Plates Pain Booster
Perk2 Magazine Bandolier Synthetic Underarmor Magazine Bandolier

42995427

XP

Action XP Note
Paid respect 7 Salute fallen Trooper or the flag attached to bunkers in AAS
Trooper healed 10
Trooper rearmed 20
Trooper revived 30
Drone or Warrior 1
Gunner 5
Tiger Elite 50
Plasma Grenadier 100
Trooper extracted 25
Completed AAS mission 250
Completed ARC mission 500

Roadmap

Please note, this roadmap is subject to change based on player feedback and development shifts.


~~DISCUSSION~~