Where are the four wooden animal figurines?
Each boss/miniboss has their own unique item that they can drop. The only exception is the bosses in the final area, which each drop 3 items of a larger set. Here's a list:
All these items have a 1% drop rate. That is, for each piece of loot that gets dropped when they die, there will be a 1% chance it will be a unique item. I actually don't think item find bonuses have enough of an effect on this. The bonus is applied as a percentage of a percent. So 100% bonus (so 200% total) item find would be required to give the uniques a 2% drop rate. It's more effective for the magic/rare items that have higher base drop rates.
The most active community is the forums on OpenGameArt. I too wish the community was more active on the subreddit, as it has a nicer posting UI and threaded discussions.
There are descriptions of all the stats if you mouse over them in the Character menu. Poise is the chance for you to avoid “stumbling” when taking a hit. This means that you won't enter the “hit” animation and thus won't have your attack interrupted.
Look in the items folder and find “sets.txt” and dig through a bit more to find “level_16_unique.txt”
From “sets.txt”:
"[set] id=4 name=Underworld Armament color=255,64,255 items=421,422,423,424,425,426,427,428,429 bonus=3,currency_find,25 bonus=4,speed,125 bonus=5,xp_gain,15 bonus=6,absorb_min,20 bonus=6,absorb_max,20 bonus=7,fire_resist,40 bonus=7,ice_resist,40 bonus=7,lightning_resist,40 bonus=7,dark_resist,40"
From “level_16_unique.txt”:
"# Stronghold #1 [item] id=421 name=Underworld Cloak INCLUDE items/base/armor/mage_alt2/head.txt level=16 quality=unique price=960 abs=6,7 requires_stat=defense,27 requires_stat=mental,16 bonus=mp,54 [item] id=422 name=Underworld Platemail INCLUDE items/base/armor/plate/chest.txt level=16 quality=unique price=2400 abs=8,9 requires_stat=defense,28 requires_stat=physical,14 bonus=hp,600 [item] id=423 name=Underworld Boots INCLUDE items/base/armor/plate/feet.txt level=16 quality=unique price=960 abs=7 requires_stat=defense,27 requires_stat=offense,15 bonus=avoidance,48 [item] id=424 name=Underworld Armguards INCLUDE items/base/armor/plate/hands.txt level=16 quality=unique price=800 abs=7 requires_stat=defense,27 requires_stat=offense,15 bonus=accuracy,48 [item] id=425 name=Underworld Greaves INCLUDE items/base/armor/plate/legs.txt level=16 quality=unique price=1600 abs=8 requires_stat=defense,28 requires_stat=physical,14 bonus=poise,48 [item] id=426 name=Underworld Tome INCLUDE items/base/misc/spellbook.txt level=16 quality=unique price=1600 requires_stat=defense,26 requires_stat=mental,16 bonus=mp_regen,48 [item] id=427 name=Underworld Blade INCLUDE items/base/weapons/melee/greatsword.txt level=16 quality=unique price=3200 dmg=melee,85,90 requires_stat=physical,30 bonus=dmg_melee_min,30 bonus=dmg_melee_max,30 [item] id=428 name=Underworld Bow INCLUDE items/base/weapons/ranged/greatbow.txt level=16 quality=unique price=3200 dmg=ranged,85,90 requires_stat=offense,30 bonus=dmg_ranged_min,30 bonus=dmg_ranged_max,30 [item] id=429 name=Underworld Sceptre INCLUDE items/base/weapons/magic/greatstaff.txt level=16 quality=unique price=3200 dmg=ment,85,90 requires_stat=mental,30 bonus=dmg_ment_min,30 bonus=dmg_ment_max,30"
It looks good?
# developer items [item] id=2000 name=DEV Boots INCLUDE items/base/armor/magic_boots.txt quality=unique bonus=stealth,100 power=500 power_desc=Use: Teleport to target position. [item] id=2001 name=DEV Invisibility Boots INCLUDE items/base/armor/magic_boots.txt quality=unique bonus=stealth,100 power=501 power_desc=Use: Turn Invisible